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This product is a brand new and unused City of Beats Steam Key.
Immediately after payment, you will be sent a unique and unused CD Key which can be activated on Steam. You can collect this activation code from our Autokey page. Simply enter your code into the Steam client (available free from steampowered.com). This will then grant you to a full digital download of the game.
CJS CD Keys sell brand new CD Keys either taken directly from brand new sealed copies of the game, or sourced directly from world-leading game publishers. We source our keys in bulk directly from leading distributors and publishers, which reduces shipping costs. This enables us to offer instant online delivery, at extremely competitive pricing.
After you receive your key, you can activate the game on the Steam client (available free from steampowered.com). After you activate the game with the Steam software, you can download the game immediately and instantly.
Steam
English, French, German, Spanish, Portuguese - Brazil, Chinese
Can you feel the rhythm? It's everywhere in the City of Beats. Music drives absolutely everything in this rogue-lite, twin-stick shooter. Listen to the beat, get into the flow, and unleash bullet hell on the rooftops of the City, blasting through legions of hostile robots. Don't worry about the damage. Humans left a while ago, and it's just us androids up here. Well, androids and robots, controlled by an ornery rogue A.I., the Zeitgeber, trying to impose its own groove on all robo-kind. Someone should do us all a favor and get out there to pull the plug, yeah? A Music-Driven ExperienceEverything's driven by music. Literally everything. Weapons, enemies, environmental hazards, it all grooves to the underlying beat.Listen to the music to anticipate attacks, time dodges, and avoid traps - also knowing when to fire, use special skills, and unleash charged super attacks.Master the flow of the beat and dancing atop skyscrapers and you’ll become unstoppable. Randomly Roguish RunsEmbark on endless expeditions across procedurally generated maps. No two playthroughs are the same, meaning different enemies, encounters, and upgrades each and every time.