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This product is a brand new and unused Unforgiven VR CD Key for Steam.
Immediately after payment, you will be sent a unique and unused CD Key which can be activated on Steam. You can collect this activation code from our Autokey page. Simply enter your code into the Steam client (available free from steampowered.com). This will then grant you to a full digital download of the game.
CJS CD Keys sell brand new CD Keys either taken directly from brand new sealed copies of the game, or sourced directly from world-leading game publishers. We source our keys in bulk directly from leading distributors and publishers, which reduces shipping costs. This enables us to offer instant online delivery, at extremely competitive pricing.
After you receive your key, you can activate the game on the Steam client (available free from steampowered.com). After you activate the game with the Steam software, you can download the game immediately and instantly.
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This product key we are selling is sourced directly from the publisher, or an official distributor of the game publisher. The key is completely region free and includes all languages. Region free means that you can activate the product code from anywhere in the world.
Unforgiven is a VR game for HTC Vive that lets you become a western duelist and face other player in a real shooting duel where a split second can make the difference. The game allows you to search for fast duels with anyone or duel the IA in several rounds to decide who wins and who losses. There are several characters available, different weapons to use and even additional modes that let you practice your aim through different types of challenges (such as shooting cans in your ranch).
But none of that accurately describes the best of Unforgiven VR: the thrill of facing another player knowing that only one of you can win… and the other one will die.
Select one of the available characters and start your journey in the wild west.
-- A new character is coming to the town every few weeks --
Dueling is hard and dangerous, not everyone is gifted with the ability to shoot a weapon, but practise makes perfection and in the training field you will be able to shoot some objects to tune your aim before challenging someone.
We divided our development in different stages grouping features. To be playable some of the early stages will have temporary systems that will be replaced with the final ones when all the pieces are there. Next you can find an approximation of what will include every stage: