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This product is a brand new and unused Dragon Lair Depths Steam Key.
Immediately after payment, you will be sent a unique and unused CD Key which can be activated on Steam. You can collect this activation code from our Autokey page. Simply enter your code into the Steam client (available free from steampowered.com). This will then grant you to a full digital download of the game.
CJS CD Keys sell brand new CD Keys either taken directly from brand new sealed copies of the game, or sourced directly from world-leading game publishers. We source our keys in bulk directly from leading distributors and publishers, which reduces shipping costs. This enables us to offer instant online delivery, at extremely competitive pricing.
After you receive your key, you can activate the game on the Steam client (available free from steampowered.com). After you activate the game with the Steam software, you can download the game immediately and instantly.
Steam
English, Chinese
A turn-based strategy game with a light roguelike twist. Bring heroes of different races, break into the dragon's lair full of monsters, improve heroes and use strategies, defeat evil dragons time and time again... Build and upgrade your own hero team. On the 9x9 board, use limited action points in each round, manipulate heroes with different abilities, play coordination, guard earth vein, and destroy enemies. Features 1. Racial heroes of various elemental powers: Nagas: Control the use of flames to ignite the enemy. Elf: Powerful recovery, and generate spirit grass traps to control enemies Water: can summon the water grid that reduces the enemy's movement Rock: use rocks to control the enemy's progress, and fight cattle across mountains Thunderclan: Summons thunderclouds that deal damage every turn Stay tuned 2. Unexpected reactions between elements/terrains: Ignite the grass, all connected grass will catch fire Grasslands affected by lightning will also catch fire Water grid can conduct electricity 3. High difficulty strategy battle: Victory: Destroy all enemies Failure: All our heroes are dead, or all earth vein are destroyed Enemy Intention: Each enemy will display the behavior intention of the next round, and the enemy will only perform one behavior in each round of movement/attack/skill Action Points: Action Points shared by all our heroes, reset and refreshed every round Going into battle/Going out of battle: Heroes can spend action points to go out of battle to avoid damage, and go into battle to any grid in our area 4. Mild rogue experience: Replay value: every round is a new experience, no outside development Random events: several random events build: Dozens of relics with different abilities can be obtained, equipped with heroes to produce various chemical reactions Permanent death: When a hero dies, a point of HP will be deducted from the upper limit. If the upper limit is 0, the hero will die permanently