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Immediately after payment, you will receive a unique and unused activation code for the option you selected, delivered via our Autokey page.
This product is a brand new and unused Supraland Six Inches Under Steam Key.
Immediately after payment, you will be sent a unique and unused CD Key which can be activated on Steam. You can collect this activation code from our Autokey page. Simply enter your code into the Steam client (available free from steampowered.com). This will then grant you to a full digital download of the game.
CJS CD Keys sell brand new CD Keys either taken directly from brand new sealed copies of the game, or sourced directly from world-leading game publishers. We source our keys in bulk directly from leading distributors and publishers, which reduces shipping costs. This enables us to offer instant online delivery, at extremely competitive pricing.
After you receive your key, you can activate the game on the Steam client (available free from steampowered.com). After you activate the game with the Steam software, you can download the game immediately and instantly.
PC
Supraland Six Inches Under is a First-Person-Metroidvania. That means, you're in a gated world and the more abilities you gather, the more parts of the world you can access. The gameplay consists of roughly 55% exploration, 40% solving puzzles and 5% combat. The adventure will take between 8-20 hours. Has absolutely zero skilltrees Hundreds of gags 2 funny gags Compared to the first Supraland game: Half of the player abilities are the same, the other half is new The puzzles are simpler in the main path; hard puzzles are mostly optional There is less combat and all enemy types are new Much more optional content, a lot of it only accessible after the credits Almost all music was tailor made for the game while the first Supraland was using inexpensive, licensed music The credits roll a few hours earlier than in the first game but there is much more significant endgame content Combat:If you're a fan of the first Supraland you might be interested in the approach to combat in this new game. After having learned a lot of lessons, the core concept was changed a lot and can still be considered experimental. We will surely learn some more lessons from this one for the next game.The enemies are now much more separated from puzzles and won't get in your way there. The all new enemy types behave much more different from each other and there is no more one-fits-all solution to them. Hope you like it!